10/30/2022 0 Comments Corona labs corona sdk for macWe agreed that he would draw the battle arena and he did great. Then I contacted one of the secondary artists of Necromancer Returns, who drew icons. Throughout all the work on the game, he kept being fully into the project and even now helps with its development. He came up with the complete lore, all units, features, and the story. I began to look for a scriptwriter, arranged a test task, held a small competition, and found one - we made a good team. I couldn't put together the old team - so I started looking for a new one. I wrote to the unit artist, but he also refused due to a lack of time. We did the concept, but it didn't go further - it wasn't what I wanted to see. I wrote to the artist with whom I tried the 3D, and we agreed to draw a new arena. A year has passed, the times of sadness passed, my soul demanded to create! I decided to reconvene my team from the game Necromancer Returns, so I wrote to 2 writers - but they refused. As a result, I canceled the project, saved a lot of money, and got depressed again for a year.Īpril 2019. We didn't manage to achieve the level I wanted to see (Disciples II, III were the references). We kept trying this for a month but then realized it was too hard for the artist - he couldn't cope with it. So, the artist drew several concepts of the new world and an approximate Lore, I approved it, and we began trying to make it 3D. He redrew the entire interface for the mobile version of Necromancer Returns and also updated it on Steam. I got in touch with a guy who joined the team at the end of Necromancer Returns development and became the main artist for the game. The idea was to quickly create a new world, draw it, add new units and that’s all. But in April 2018 an idea popped up in my head: to make the next game based on the same engine, but with graphics drawn in 3D and rendered to 2D isometry. Necromancer Returns was released in February 2018, but it didn't fit my expectations, so I got depressed. In the previous part, I told you how I came to the development of the hexagonal turn-based game Beasts Battle and how the expenses on Necromancer Returns didn't pay off. This story consists of 3 parts because I’ve released three games:
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